Post by Hath on Jul 27, 2011 16:31:04 GMT -8
It's been announced for quite some time. However, I thought I'd share this with you guys.
The video is a basic rundown of the features that will be included in the game:
(Taken from PSO-World)
Game Server Information
Races
Skill Tree
Wired Lances
Rods
Photon Arts and Techniques
Jumping
Original Combos
Interrupt Events
Death Penalties
PSE and PSE Burst
Multi-Party Areas
Items Drops
Units
Mags
EXP
Visual Lobbies
Player Rooms
Reincarnation System
The video is a basic rundown of the features that will be included in the game:
(Taken from PSO-World)
Game Server Information
- There will be several servers, each known as a "world."
- Each world is independent of the others.
- Different worlds cannot interact with each other.
- Essentially worlds are as they were in PSU. (EK note: Though they are now known as "entrances," originally they were called "worlds.")
- When you start the game, you can choose the world you want to belong to.
- You can create characters on multiple worlds.
- They are considering the ability to move a character from one world to another as a future possibility.
- If you want to play with your friends, make sure you all decide on a world to start on!
Races
- There are three races, however...
- Sakai says, "this is an online game, after all, so we could always decide to increase that number."
Skill Tree
- This system is used to learn class skills.
- EXP earned goes toward increasing your class level.
- You accumulate points by leveling up.
- By using these points, you can learn class skills.
- Class skills can only be used on the class you learned them with.
- For example, a skill learned as a Hunter cannot be used by a Force.
- Even if you max your class level, you cannot learn all skills.
- You will have a limited number of points to put toward skills, so individual skill combinations will vary.
- The ability to redo learned skills is under consideration.
Wired Lances
- This weapon cannot be used to throw larger enemies.
Rods
- You can link three techniques to a rod.
- Only linked techniques can be charged (for stronger attacks).
- A technique's power, range and effect change when charged.
- PP cost does not change for charged techniques.
- You are still able to cast techs freely.
Photon Arts and Techniques
- Disks are used to learn photon arts and techniques.
- Disks have certain learning requirements.
- Requirements are stat-related, for example, one may require 50+ TP.
- Unlike PSU, there will not be a limit on the number of PAs or techs you can learn.
- It is undecided if you will be able to return a learned PA or tech to its disk form.
- The ability to transfer disks to other players (such as through disk restoration) is under consideration.
- Disks will appear with the level they teach displayed. For example, "Razonde (LV3)."
- High-level disks will of course be very powerful.
- High-level disks can be obtained as enemy drops.
- Low-level disks will include tutorials.
- Low-level disks can be bought at shops.
Jumping
- You can perform common and just attacks while jumping.
- It is unknown how photon arts will work while jumping.
- Techniques and original combos will change while jumping.
- Range changes will occur while jumping, for example with original combos.
- You can jump on the backs of enemies.
- Most enemies have a weak spot on their back.
- There are some enemies that, if not knocked down, you will not be able to jump on their backs.
- On the other hand, there are other enemies that, even if not knocked down, you can still jump on their backs.
Original Combos
- You can set different photon arts to the three parts of a combo.
- Combined PAs will let you pull of three-part combos. For example, Tornado Break to Spinning Break to Gravity Break. Also, you can perform normal attacks between all of those.
Interrupt Events
- Event occurrence locations are not set in stone.
- There are some rare events which can occur.
- Due to the wide range of enemy levels you will encounter, expect drastic changes between difficulty levels.
- Even if you fail an event by not meeting all of its conditions, you will not suffer a penalty.
- You will receive items and so forth for successfully completing an event.
Death Penalties
- If you are incapacitated, your individual grade will fall.
- Results are on a character-by-character basis. For example, if Mr. A dies, Mr. B's grade will not be affected.
- In short, you don't have to worry about being blamed for giving your party a bad grade!
PSE and PSE Burst
- There is a new component known as "photon sensitive effect."
- There is a fixed probability of PSE occurring while you continuously defeat enemies.
- Attack power, drop rates and Meseta drop quantities are all boosted for a fixed period when PSE occurs.
- If you acquire an "evolved drop" (details unknown) from killing an enemy, you get even more boosted attack power, drop rates and Meseta payout.
- If consecutive PSEs occur, you can perform a "PSE burst."
- Bonuses from a PSE burst last for one minute and include even higher drop rates and highly increased number of enemies that appear.
- You can extend the PSE burst's duration by killing more and more enemies.
Multi-Party Areas
- Certain areas allow for up to 12 people to play together simultaneously.
- However, this doesn't necessarily mean that you are limited to three parties of four people each.
- For example, 12 individual solo players can all gather in these areas.
- It is possible to reorganize your party in a multi-party area.
- For example, if you have three parties of four people each, players from each party can transfer from one party to another.
- At first you can have the following parties: A1 A2 A3 A4 / B1 B2 B3 B4 / C1 C2 C3 C4
- But you can swap players around like so: B1 C2 A3 B4 / C1 A2 B3 C4 / A1 B2 C3 A4
- In multi-party areas, support techniques will only affect your party.
- There are some techniques that have cross-party effects, however.
Items Drops
- Drop items are decided on a character-by-character basis.
- Each character can get different drops.
- Item drops are based on real luck.
- The system is similar to that of PSZ and PSP2i.
Units
- Units exist in this game.
- They can be equipped to your arms, back and legs.
- Units can be additional costume parts for your character.
- When equipped, units can change certain visuals of your costume.
- Units can boost abilities such as defense and attribute rates.
Mags
- Mags exist in PSO2 as living, evolved protectors.
- Details on them are scarce at the moment.
- Unfortunately, they will not appear in the alpha test.
EXP
- Whether or not you receive EXP is determined by your range to an enemy.
- If you are within the enemy's range, you will receive EXP.
- If you are out of an enemy's range, you will not receive EXP.
- This may be a counter-measure for multi-party leveling.
Visual Lobbies
- Event billboards will be in the lobbies.
- There will also be a large screen theater.
- Motion pictures of some sort can be played on the theater screen.
- This feature will be active during the alpha test.
Player Rooms
- A feature similar to PSU's room will be in PSO2, but details are unknown.
Reincarnation System
- A system of this sort does not exist. No comment was made as to if it would be added later.
- Note: The Reincarnation System is a game feature from Phantasy Star Portable 2 Infinity. After reaching the maximum level, you could reincarnate your character at level 1 and start with higher base stats.